July Letter from SBJ

Hey Guys! Hope everyone is enjoying their summer. I just got back for the National Pokémon Tournament last week. While there, I met a ton of Pokémon fans and some who knew about "It's Super Effective". This year I didn't play the video game. With 2 week prior to Nationals, I attempted to perfect my Vanilluxe/Vileplume/Victini deck for the TCG segment. Due to the slow nature of the deck, I lost 2 matches because of time alone. Overall, I was happy with my showing of 4 wins - 5 losses. Speaking of "It's Super Effective"...
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MOTW: Leech Seed

Hi everyone, Kenny here! Looks like I'm the new MOTW editor, so let's see if I can do this. I figured I'd start out by talking about my favorite move: Leech Seed. Why do I love Leech Seed? Well, as a little kid I thought it was awesome that you could basically hurt your opponent and get free HP. Plus, it was a Grass-Type move, and I absolutely love Grass-Types.

 

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MOTW: Tailwind

One of the most popular strategies of this year’s Pokemon VGC’s involved the move Tailwind. Tailwind doubles the Speed stat of the user and all other Pokémon in the player’s party for three turns. Out of the three genies introduced in 5th gen, the pure Flying-type Tornadus is suited to setting up Tailwind. Its ability, Prankster, allows non-attacking moves to gain +1 priority. This allows it to set up Tailwind with ease, and Taunt Trick Room users. It also has a powerful STAB Acrobatics which hits many Pokemon in VGC ‘11 for super effective damage. Let’s break it down in this week’s Move of the Week.

 

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MOTW: Baton Pass

This is a move that I’ve been wanting to do for Move of the Week for quite some time now but almost seemed to daunting to take on. I stumbled upon a great article written by Smogon University about it however and read through it about 3 or 4 times. I’m going to try and take their book of a guide on Baton Passing, and shorten it to a bite sized article here for you guys all to read. Without further to do... Baton Pass...

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MOTW: Heal Pulse

Having a super powerful team is great, but when you don’t have any defense built into it you’re only going to be able to pull of a couple moves per battle on your opponent. At that point you’re relying on OHKO’s and pure power to take care of your opponent every time, nearly without fail. We’re going to look at a way to keep yourself alive more than anything else today. Feel better! Heal Pulse, Go!
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MOTW: Wild Charge

Move of the Week time! Today we’re talking about a move that I’ve found particularly useful when going through Black and White my self. It’s a move that one of my favorite Pokemon, Zebstrika, can learn by leveling up. The move I’m talking about here is Wild Charge.

WIld Charge was introduced in Gen V to a slew of Pokemon that can learn it by leveling up, and also to a ton of others by TM 93.

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MOTW: Roar

Roar, Yea, bet you didn’t see that one comin’ did you? Either as a featured article or a move you’d see in battle, Roar is definitely one of the more rare ones you’ll see out there. I’m curious as to why? It’s a phenomenal move that can seriously throw off your opponent. Over half of all Pokemon can actually learn it, and it’s more effective then you’d think...

 

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MOTW: Stealth Rock

Like a ninja in the night, here’s Stealth Rock dropping a bomb on your team building strategies. It has become a very strategic and interesting topic amongst professional battling, and has been considered even to be banned based on how ridiculous it is. Entire teams and strategies can be built around this one move, and I’m going to try and sum up what it can all do for you, or what it can do TO you in a battle scenario.

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